Zelda Dubstep: Journey to the Dark World

I am not really a Dubstep fan per say, but even I admit this is pretty neat, and does take a lot of skill. Usually when you hear Dubstep you rarely get to see the maker in action, so it’s neat watching him mix everything. It may not be the best Dubstep of Zelda ever, but it is still fairly entertaining. Be sure to stay tuned to Zelda Informer this weekend, as I official dub this Zelda music weekend! We have a big surprise in store for all of you, and naturally we are going to be celebrating Zelda music all weekend long!…

Has Nintendo Given Up on the Timeline?

The Zelda timeline is one of the central pillars to The Legend of Zelda franchise. It is without a doubt of great significance to the series’ fanbase, but it is debatable how important the overall chronology is to Nintendo. There has recently been a bit of controversy over Eiji Aonuma confirming the existence of a ‘master timeline document’. More often we hear about how Nintendo tends to place gameplay as a higher priority than storyline. Looking at the Zelda series in recent times I tend to think that Nintendo has been taking more care in the overall series storyline, and to me, that implies nothing more than they have given up on the timeline….

What Zelda Teaches us About Fitness

Most Zelda fans agree that the Zelda series is much more than just games. They see it as inspiration, as moral lessons, as something to apply to your life. We’ve all heard it before; we’ve read Hylian Dan’s renown articles, but never before have we thought of The Legend of Zelda as the perfect advice for getting fit. Never had we thought of Zelda as the perfect basis for your gym session or the inspiration for your morning jog. Steve from Nerd Fitness believes that applying Zelda to your health is a great way to ‘level up your life, every single day.’ I really can’t help but agree. It may seem strange and remote to pull fitness inspiration from Zelda, but Steve makes a good case. He writes about things like not taking shortcuts, burning every bush and bombing every wall, rewarding yourself and knowing that your goal is possible. If nothing more, this article reminds me that I should probably be getting back into that jogging regimen of mine – been a slack couple of days. Head on over to Nerd Fitness for the article. Source: Nerd Fitness [via: GoNintendo]…

Jimmy Fallon Sets New World Record, The Legend of Zelda Involved… Sort Of

Okay, so the relation of the world records he sets in this video and Zelda are very vague, but it’s still highly entertaining. Not sure what I enjoyed more, watching him attempt to play 10 game consoles in 60 seconds, or watching blow up dolls get tossed around the crowd. Honestly, I am not a fan of his show, but this was just too awesome. At least we got see Old Man, right?…

Eiji Aonuma: Sword Combat in Skyward Sword is Better Thanks to Art Direction

One of the reasons we’ve chosen the art style we have with Skyward Sword is that it is a better vehicle to showcase the exaggerated characteristics of some of the characters. Not only of the enemy characters, but as a representation of the sword spirit itself. Because of the way we have put the game together you have to focus on how the enemy is carrying their weapon, and there are a couple of different ways you can go about that. One, you can be super-realistic, and the other, not so realistic. We thought that because we want to highlight the swordfighting combat, we have to exaggerate the features. We thought that the art style we chose was best-suited to do that. You have to match the art style to how the game plays, and we thought this worked best. We matched the artwork so that we can highlight the over-exaggeration in the gameplay. I personally like the art style regardless of the reasonings behind it, but it’s nice knowing the style is essential to gameplay. This bit of quotes comes from Official Nintendo Magazine, brought to us via Nintendo Everything. Will we find out any more details about…

Scott Pilgrim Vs. The World to Feature Zelda Music and Sound Effects

Scott Pligrim Vs. The World is a movie about a kid who falls in love with a girl but has to defeat her seven evil ex-boyfriends to be with her. It’s heavily based in gaming including such things as the origin of Pacman. Reportedly, it is going to feature Zelda music and sound effects, such as The Great Fairy Fountain music. There was a screening of it at Comic-Con and apparently it was well received. I’ll be keeping an eye out for this one….

Are Zelda Fans Becoming Their Own Worst Nightmare?

For starters, I can’t begin to assume what Zelda fan’s worst nightmare really is. We’re all individuals, and I am sure our worst nightmare is this series coming to a downfall harder than what happened to Sonic. However, I am not just talking about how fans treat me at this site, but how we treat this series and really, how we treat each other. I have often pondered where it all went wrong. I’ve been in this community for roughly a decade, maybe a tad longer, and it seems to be the days of "just talking about zelda and loving it/slightly debating about it" are gone. We here at Zelda Informer love to talk about Zelda, and I will be sure there is plenty of Zelda talk in this article as heck, that is really all I want to do. So, why is that the fans are not the same?…

Reggie Discusses What He Feels is a Core Element to Zelda, Skyward Sword

You know, I feel like the last few "Zelda" games have hinged on an axis mechanism that the game is organized around. Whether it’s "Twilight Princess" with the light and dark, or "Wind Waker" with the sailing. Do you feel like there is a core part of the series at this point? Reggie: I think it is. The earlier games were more about straight RPG-style dungeon crawler gameplay. Reggie: Well, in "Link to the Past", you had light and dark, too. That’s true. And in "Ocarina of Time," you had the different time periods and Link at different ages as the core mechanic in that game. Reggie: So, these two worlds are a key part of the Zelda franchise. And you know, being able to do certain things in world, different things in the other world — now, Mr. Newman, Mr. Miyamoto are the developers — but as a player, a lover of the franchise, to me, yes, those are core parts of the franchise. The idea or concept of the eliminating RPG elements in favor of more "traditional" adventure gameplay has been happening a lot in the series over the last 20 years. Still it is interesting watching…