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An integral part of every Zelda game is the dungeon design, and perhaps none are more renown than the Water dungeons throughout the series. As a rule of thumb, they are long, tedious, repetitive, and always involve the flow of water being manipulated in some way. Out of the bunch, none stands out more than the classic Ocarina of Time Water Temple. Why is it that I don't hear any praise for it? Why are there so many haters of the legendary Water Temple? I think the fabled Water Temple is arguably the best dungeon in a Zelda game; ever. And the reason I say that goes beyond its interior decorations, its layout, or even its bosses. It is because the Water Temple is a reflection of life itself.
With Ocarina of Time 3DS just around the corner, the topic of the Water Temple is as prominent as ever. Haters of the dungeon, and Eiji Aonuma himself (who might as well be classified a hater), always mention how annoying it was having to pause to change to the iron boots, but that is a gameplay and menu design element, quite separate to the Water Temple itself. The boot issue is done and dusted, and will apparently be corrected for the 3DS release. That is not the issue. The issue is that Aonuma says the Temple was too hard and all of the haters say that there is something not quite right with it. Why is it that no-one can identify exactly what is wrong with it? I know - because it's not the Water Temple that has problems, it's you.




