Posted On 26 Aug 2011 By
admin
There have been some qualms today about the Wii U and its on-board memory. Some are concerned that it may not be enough to satisfy next-generation gamers when comparing it to the Xbox 360's and Playstation 3's internal memory. If a game is installed on a console's internal hard drive it will load faster than if it were read from a game disk. There is also a possibility that a game may be too large for the system's disk and may be required to be downloaded locally. The Xbox 360 and Playstation 3 both have enough internal memory to download large games, but the Wii U may not....
No Comments
Posted On 26 Aug 2011 By
admin
The Super Nintendo Entertainment System released 20 years ago here in the United States and many Nintendo fans feel it’s the best Nintendo console ever. Many fans here of Zelda Dungeon grew up with this console playing the likes of Super Mario World, A Link to the Past, Chrono Trigger, and the many other amazing [...]
No Comments
Posted On 26 Aug 2011 By
admin
As part of our celebration of the Super Nintendo's 20th birthday, which was just a few days ago, I'm going back and playing through one of the system's major original IPs - the Donkey Kong Country series. (Okay, just the first two games; the Virtual Console costs money!) Last night at about one in the morning I finally kicked King K. Rool's scaly behind, so now I can finally say it - I've beaten the first DKC game! It was a wild ride along the way - I swung my way through jungles, caverns, mountains and factories to get to the Krem King at Gangplank Galleon. And although I believe the Wii reboot is vastly superior (aside from its lack of Kremlings), this is definitely one of the best platformers I've ever played. Jump inside for my retro review....
No Comments
Posted On 26 Aug 2011 By
admin
That’s right, episode 3 of the Countdown is now available for your viewing pleasure. This time I discuss my most annoying enemies in the Zelda series. This list was fun to make, and I know there are easily some additional enemies that could have made this list. Head on past the break to see the [...]
No Comments
Posted On 26 Aug 2011 By
admin
There's been a bit of discussion floating around recently proposing that Nintendo should give up on their professionally-diagnosed disorder which I have appropriately dubbed anal-retentive-series-exclusivity (ARSE). What that means is, people think Nintendo should share the love of their game franchises - Mario, Metroid and Zelda - with other gaming platforms, particularly within the mobile market. The way some folks see it, Nintendo's ship is sinking, they're not going to be in the hardware market for much longer, and they need to cling onto any success strategy they can in order to make the big bucks, lest they go down in flames. What to do? What to do?! Oh! Somebody think of the children! To be sure, it's a pickle of a dilemma and a big question to pose to the Nintendo heads of office - any decision will easily change the direction of the Nintendo company forever. Jump inside for more preposterous ideas....
No Comments
Posted On 26 Aug 2011 By
admin

In a recent interview with Nintendo Power, Zelda mastermind, Eiji Aonuma, spoke about the potential of the Wii U controller on the Legend of Zelda series. Aonuma discussed the ovbious move away from Skyward Sword’s motion Plus controls to the Wii U’s touch screen.
He mentioned that with the Wii, gamers got to use the Wiimote and Nunchuck as Link’s sword and shield. With the Wii U however, he sees the controller as a mean of becoming the items that Link is using and as a way for Link to interact with Hyrule.
“With The Legend of Zelda: Skyward Sword, we had the Nunchuck and Wii Remote sort of stand in for the sword and shield that Link carried,” says Aonuma. “But in a game for the Wii U, I can definitely see something like the controller itself becoming the different items that Link is using, allowing you to… Continue Reading
No Comments
Posted On 26 Aug 2011 By
admin
The Zelda series has always been known for open-ended gameplay, allowing for players to freely choose where they wish to go. The series is based on exploration and the player’s curiosity; when you explored, you were rewarded. The game structure promoted exploration; after every dungeon there would be places to explore that the player had [...]
No Comments
Posted On 26 Aug 2011 By
admin
In the most recent issue of Nintendo Power, Eiji Aonuma commented about the Nintendo Wii U controller and what it could possibly mean for the Legend of Zelda series. A tidbit of what Aonuma had to say can be seen below. I really think [having two screens is] one of the most exciting features of [...]
No Comments
Posted On 26 Aug 2011 By
admin
This month's Nintendo Power is a celebration of all things Nintendo, and that means The Legend of Zelda, too. Eiji Aonuma sat down with the official mag to talk about ideas for a Wii U installment of the series, and how the tablet controller might be used to freshen up the series. He seems really animated about using the new controller in the next Zelda game because it offers two-screen options that simply aren't possible with the 3DS's split-screen handheld setup, where the screens can only exist side-by-side. Beyond using the touch screen for inventory selection, Aonuma also seems pretty confident that it could be used effectively in representing Link's items and weapons, similar to the Wii Motion Plus setup we see in Skyward Sword. I however think differently - if anything, the Wii U controller is a huge step back from the advancements of Motion Plus, at least for the Zelda series. Jump inside for why I think this as well as the direct quote from Mr. Aonuma....
No Comments
Posted On 26 Aug 2011 By
admin
As many of you probably already know, many are celebrating the 20th anniversary of the Super Nintendo Entertainment System. Equipped with a 16-bit processor, the SNES could hand twice as much as its predecessor. It was released at the end of August, 1991 and was priced at $200. The original package has the SNES console, two controllers, and the Super Mario World game cartridge. It could display more sprites and simultaneous graphical layers than any other console in the market. I'm going to say right now, I wasn't even born when this system came out. But that doesn't mean I never got to enjoy the games that this console made its name off of. I've been a gamer since before I can even remember, and to this day I can replay some of the old SNES games and just have one hell of a time. To help celebrate, I've decided to go ahead and share a little about some of the games I played as a child. The Nintendo 64 didn't come out in the US until September of 1996, so I had a few years of SNES goodness before falling in love with video games forever by Ocarina of...
No Comments