Plot and Character Interaction: Lessons Learned from Link’s Awakening
Posted On 14 Jun 2013 By admin
Zelda stories have changed. You could make the argument that many follow the same framework, with a princess being captured at some point, a villain wreaking havoc, and a world to save. Medallions or other relics might play a role in unlocking something somewhere. However, you could also take a look first at the original, [...]
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The Gorons: Mechanics of Life
Posted On 07 Jun 2013 By admin
Outlining the biology of Zelda races is an exciting and daunting task. After my previous article regarding the biology of the Gerudo, I have gone deeper into this study and have developed biological theories on the Goron race as well. Gorons have appeared in every Zelda game released after their first appearance in Ocarina of [...]
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Speculating on the Villain of Zelda 3DS
Posted On 31 May 2013 By admin
The only details we know about the story for the recently-announced sequel to A Link to the Past are that it will be related to its predecessor, take place in the same version of Hyrule, and that the Dark World will reappear. Considering the series’ track record and other factors, there are three possibilities for [...]
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What Gives Zelda Its Unique Soul?
Posted On 10 Aug 2012 By admin
There has been some discussion recently about what makes The Legend of Zelda so unique, what makes it the series we all know and love. My fellow writer Dylan wrote a great article about Zelda’s identity being a gaming jack-of-all-trades. I want to...
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Journeys Through Sea and Sky: Environmental Presence
Posted On 10 Aug 2012 By admin
“Goal-oriented gameplay and environmental presence exist in unavoidable tension. In moderation, sense of purpose can make a place come alive. But when we focus on moves, strategy, puzzles, and other performance-oriented tasks, we’re left with little cognitive room to appreciate the surrounding environment.” – Douglas Wilson, “Look Before You Warp”1 The above quote is from [...]
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A World of Wonderment and Mystery Awaits…
Posted On 06 Aug 2012 By admin
What if I told you there was a world where the trees were made of butterscotch and cold honeyed wine flew freely from mountain springs?
I would hope you would place me in an insane asylum as soon as possible to keep me from harming myself and/or my fel...
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Zelda’s Forgotten: Dank and Damp
Posted On 04 Aug 2012 By admin
And so we arrive at last at the final entry in my Zelda‘s Forgotten series, which takes an in-depth look at enemies that don’t normally get much of a spotlight. So far we’ve looked at electric-themed invertebrates and some of th...
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Zelda’s Forgotten: Dank and Damp
Posted On 04 Aug 2012 By admin
And so we arrive at last at the final entry in my Zelda‘s Forgotten series, which takes an in-depth look at enemies that don’t normally get much of a spotlight. So far we’ve looked at electric-themed invertebrates and some of th...
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Zelda Retrospective #14: Spirit Tracks
Posted On 04 Aug 2012 By admin
Spirit Tracks is an interesting case. For whatever reason, I always tend to consider it the spiritual twin of The Wind Waker – the game that is both kindred to it and yet completely different. The rich earth and solid lands of Spirit Tra...
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Evolution of an Overworld: Zelda’s Transportation System
Posted On 03 Aug 2012 By admin
Over nine years ago, something new was introduced to the Zelda series. Today, that something is commonly referred to as the transportation system. It’s a pretty simple concept: It consists of a large map that must be traversed via some alternate mode of transportation in order to reach individual areas, which are explored on foot. [...]
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