E3 Aftermath: Nintendo’s Best 2011 E3 Moment
Posted On 19 Jun 2011 By admin
I honestly cannot stop watching this part of Nintendo's E3 conference over and over. It has easily earned a spot in my top ten E3 moments. Regardless of how many times we've all seen this, or haven't seen it - it is pretty hard to get sick of, so I just had to share it one more time. Here at ZI, we're crowning this as the standout moment of E3 2011. Are you wondering what it is? Well, in my opinion it is the best start to an E3 conference ever. Then, as a diehard Zelda fan, it is all the more awesome. Still wondering what it is? Well, come on in for the full video....
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Miyamoto Discusses Origin of Kirby’s Name, Wii U Details, Zelda Complaints, and the 25th Anniversary Concert Series
Posted On 18 Jun 2011 By admin
Miyamoto is a fun guy. Sometimes it frustrates me that people don't ask him more pointed questions, but at the same time we know we wont get the answers we are looking for. I, for one, would love to hammer him about Wii U's online system. For Zelda, I would love to try and figure out if and when he thinks he can stay hands off in the development process. I would also maybe slip in a quick question about the timeline, though I expect nothing but the same responses we have always gotten. There is a lot I would ask the man. Game Informer had a nice sit down with him and discussed tons of stuff. The Zelda series is widely loved. But there are some criticisms that the series hasn't evolved over the years. Now that we're at the 25th anniversary, are you happy with what the series has become? Miyamoto: The thing that we think is valued the most in the Zelda series is that the player isn't just playing a game. The player is in that world and part of that adventure and using their own abilities to solve the puzzles and fight the enemies that...
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Super Mario 3D Interviews Shed Light on Development Philosophies
Posted On 16 Jun 2011 By admin
Yoshiaki Koizumi, one of the head producers of Super Mario 3D, answered questions from game reporters this past E3 about the upcoming 3DS Mario title. How did they decide to put things like the Tanooki Suit back in the game? What kind of "3D" experiences are they going for in this game? Does the Mario development team listen to fans? Most importantly, why the decision to go back to a more classic-style level design approach, and why now? The answers to all of these questions and more after the jump....
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Super Mario 3D Interviews Shed Light on Development Philosophies
Posted On 16 Jun 2011 By admin
Yoshiaki Koizumi, one of the head producers of Super Mario 3D, answered questions from game reporters this past E3 about the upcoming 3DS Mario title. How did they decide to put things like the Tanooki Suit back in the game? What kind of "3D" experiences are they going for in this game? Does the Mario development team listen to fans? Most importantly, why the decision to go back to a more classic-style level design approach, and why now? The answers to all of these questions and more after the jump....
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Super Mario 3D Interviews Shed Light on Development Philosophies
Posted On 16 Jun 2011 By admin
Yoshiaki Koizumi, one of the head producers of Super Mario 3D, answered questions from game reporters this past E3 about the upcoming 3DS Mario title. How did they decide to put things like the Tanooki Suit back in the game? What kind of "3D" experiences are they going for in this game? Does the Mario development team listen to fans? Most importantly, why the decision to go back to a more classic-style level design approach, and why now? The answers to all of these questions and more after the jump....
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See Wii U in Action: Ubisoft’s 3rd Party Nintendo Developer Conference
Posted On 15 Jun 2011 By admin
Tags: GameTrailers.com, E3 2011: Wii U Developer Round Table HD, PC Games, PlayStation 3, Xbox 360 This update I feel is so important I wanted to make sure you watched it before reading my thoughts, because this is the first time we really get to see the 3rd party support for Wii U, and all the exciting hands on play time. While none of this has been in development for long, it's nice seeing some games in action. Right now I am personally still trying to process everything I just witnessed. While everything is in early alpha stages and some of the players are simply not that good at playing the game, it definitely has my interest in the Wii U a lot higher than it was previously....
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Legend of Zelda Symphony Tour Might Come to Canada
Posted On 14 Jun 2011 By admin
When asked by Kotaku about the Legend of Zelda Symphony's 25th anniversary concert tour, Reggie Fils-Aime mentioned that during the North American leg he'd love to have a show or two based in Canada. Probably no love for our Latin American brothers and sisters, but hey - the True North's a good first step. More info about the concert circuit after the jump. ...
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Reggie Reportedly Confirms Multiple Wii U Controller Support, While Miyamoto Denies It
Posted On 14 Jun 2011 By admin
Gaming industry analyst Michael Pachter, one of the most well-known faces in the gaming market analysis world, reported today that in a conversation with Reggie Fils-Aime he was told that the Wii U will support multiple Wii U controllers. He also stated, however, that Shigeru Miyamoto denied that mutliple controller options were planned. It's frankly all become very confusing, but we'll try to clear this up with our inside sources as soon as we can rather than waiting for info to make it down the grapevine. In the meantime, I think I'm going to stick with one of our favorite site mottoes: "I believe in Reggie Fils-Aime."...
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Skyward Sword E3 2011 Demo Walkthrough Launches Now, Full Guide Coming this Holiday
Posted On 13 Jun 2011 By admin
As promised, we've put together a walkthrough for the E3 2011 Skyward Sword demo that details all three of the E3 show floor demos. Bear in mind that I've put this together from limited 10-minute-at-a-time impressions of the game, so while it explains everything you need to know about the flight sequence, Sky Temple dungeon, and Ghirahim boss battle, I can't claim 100% comprehensive knowledge of the demo content. Of course, when it comes down to it, this is just a preview - we'll be bringing you a full Skyward Sword walkthrough at the time of the game's release just like our The Wind Waker, A Link to the Past and Ocarina of Time 3D guides. We'll keep you posted on its status, so check back at the walkthrough homepage for more details this holiday season!...
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Iwata Talks Wii U, Suggests Multiple Wii U Controller Support Exists
Posted On 13 Jun 2011 By admin
We've reported extensively on trickles of information stating that Wii U will only support one touch screen controller, but a recent Time interview with Satoru Iwata seems to suggest something on the opposite side of the spectrum: First of all, for the SKU, we believe that one controller, the new controller, has got to be included in the package whenever we are going to sell the Wii U console. And as you can guess, this new controller for Wii U is going to cost more than the other controller does, and that's why, most often, our focus on the software shall be the ones that can be enjoyed with the one Wii U controller. Jump inside for my thoughts and some other juicy tidbits from the interview....
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