Aonuma Motivated By Impressing Miyamoto
Posted On 07 Jan 2012 By admin
In a recent interview Legend of Zelda series director Eiji Aonuma talks about his work and his motivations. He mentions what inspired his ideas behind the last few games and why he made certain changes for each title. He talks about how each game should be a totally unique experience for the player and mentions [...]
No Comments
Aonuma’s Favorite Dungeon in Skyward Sword
Posted On 20 Dec 2011 By admin
Eiji Aonuma has told the Official Nintendo Magazine his favorite Dungeon in Skyward Sword. To be precise, Aonuma tells them of his favorite moment, which is in Lanayru Mining Facility where you have to use the Timeshift Stones in order to progress through the level. You also use Timeshift Stones on the Sandship, but Aonuma [...]
No Comments
The Gossip Stone 002: Zelda 3DS
Posted On 16 Dec 2011 By admin
You might have noticed a new video series that sprouted up on our YouTube channel called The Gossip Stone hosted by Andy Scott. In this episode, Andy talks about the next Zelda game to release for the 3DS, takes a shot at Operation Moonfall, and makes a pretty solid conclusion that there are indeed a [...]
No Comments
Aonuma Says Leftover Motion Ideas Will Be Used in Future Games
Posted On 15 Dec 2011 By admin
In a recent interview with Official Nintendo Magazine Eiji Aonuma mentioned that during development there were a few more ideas they had in mind with the motion controls in Skyward Sword that did not make it to the final version. Since these were scrapped they had decided to hold on to those ideas and use [...]
No Comments
Future Zelda Games will use Motion Controls
Posted On 12 Dec 2011 By admin
In a recent interview with Eiji Aonuma, he reveals to the official Nintendo magazine that future installments of the Legend of Zelda will use motion controls like in Skyward Sword. After the success of Skyward Sword’s motion controls, Aonuma can’t see Zelda going back to the traditional button controls, even though he had doubts about [...]
No Comments
Game Informer Interviews Eiji Aonuma and Koji Kondo
Posted On 10 Dec 2011 By admin
The January 2012 issue of Game Informer is now available to subscribers across the country and it has some Zelda goodies for us. In particular there is a two-page interview with Zelda producer Eiji Aonuma and sound composer Koji Kondo. Both of these gentleman are two of the biggest names when it comes to the [...]
No Comments
Eiji Aonuma Nintendo Power Interview: Talks Skyward Sword, Zelda Wii U
Posted On 06 Dec 2011 By admin
The December 2011 issue of Nintendo Power has hit subscribers this week and it contains several Zelda goodies. In addition to the Nintendo Power Skyward Sword review, the magazine also had a two page interview with Zelda producer Eiji Aonuma. Within the interview, Aonuma talks about the controls of Skyward Sword, the development, some storyline [...]
No Comments
Aonuma and Kondo Talk Voice Acting and Zelda’s Future
Posted On 03 Dec 2011 By admin
The January issue of Game Informer features an interview with Eiji Aonuma and Koji Kondo. They talk about the potential addition of voice acting in future Zelda games as well as the direction the series is heading. Clearly the option for voice acting seems to be on the table and the two acknowledge that. Aonuma [...]
No Comments
Famitsu Interviews Aonuma and Fujibayashi on Skyward Sword
Posted On 22 Nov 2011 By admin
Following the recent interview with Shigeru Miyamoto, Famitsu has also had a chance to sit down with series producer Eiji Aonuma and director Hidemaro Fujibayashi to talk about Skyward Sword. Fortunately the folks at 1up.com have translated much of this interview for all of us to enjoy. In this interview they give their thoughts on [...]
No Comments
Miyamoto Was Not Originally Happy With Skyward Sword
Posted On 12 Nov 2011 By admin
The folks at IGN have uncovered an interesting little bit of information recently. According to the most recent Iwata Asks producer Eiji Aonuma said that both he and series creator Shigeru Miyamoto were not pleased with Skyward Sword during its development. I had Iwamoto-san show me the game from the beginning. And to be honest, [...]
No Comments











