Eiji Aonuma Discusses Complexity in Zelda
Posted On 04 Mar 2012 By admin
Recently, Eiji Aonuma has been interviewed discussing complexity, story and training in Zelda. He talks about these elements in Skyward Sword, and modern Zelda titles. The introduction of certain RPG elements has brought changes to the series. More upgrades and collectibles in Skyward Sword have given it a whole new complexity and challenge for those [...]
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Aonuma Discusses Zelda Complexity and Story
Posted On 03 Mar 2012 By admin
IGN has continued to release their interview with Eiji Aonuma and this time around it concerns the discussion of the story and complexity in Zelda. With Skyward Sword adding more complexity to the series, it is only inevitable to get more of this in future Zelda titles, but he would rather keep the future titles [...]
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Interview with GlitterBerri – The Translator of Hyrule Historia
Posted On 02 Mar 2012 By admin
GlitterBerri.com has been getting a lot of recognition as of late due to the recent English translation of the official Zelda encyclopedia entitled Hyrule Historia (a book of which revealed the official timeline of the Zelda series). Nintendo Gamer has featured this newly revealed timeline along with an interview with the owner of GlitterBerri. In [...]
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Eiji Aonuma Comments on Zelda Collaborations
Posted On 01 Mar 2012 By admin
In a recent interview over at IGN, Eiji Aonuma talked briefly about the idea of collaborating with other companies for future Nintendo and Legend of Zelda titles. With the Zelda series, Nintendo has given the lead to Capcom for several Zelda titles already, including Oracle of Seasons, Oracle of Ages, A Link to the Past/Four [...]
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Miyamoto Talks Skyward Sword Prototype – A More Difficult Version of the Game
Posted On 11 Feb 2012 By admin
Entertainment Weekly recently conducted an interview with Shigeru Miyamoto in which they discussed some Nintendo related topics, a few being the Legend of Zelda: Skyward Sword. Miyamoto states that he has only played the prototype version of Skyward Sword and claims that it was much more challenging than the finalized copy of the game. Read [...]
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Aonuma Motivated By Impressing Miyamoto
Posted On 07 Jan 2012 By admin
In a recent interview Legend of Zelda series director Eiji Aonuma talks about his work and his motivations. He mentions what inspired his ideas behind the last few games and why he made certain changes for each title. He talks about how each game should be a totally unique experience for the player and mentions [...]
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Miyamoto Says He’s Not Retiring, Discusses Zelda, And More!
Posted On 27 Dec 2011 By admin
We all know the name Shigeru Miyamoto and what he has done for Nintendo, video games in general, and even how he has affected all of our lives as well. He is undoubtedly the most influential person when it comes to video games and bringing in new ideas to the industry. So why would he [...]
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Shigeru Miyamoto Talks Sword Fighting in Latest Interview
Posted On 24 Dec 2011 By admin
In a recent interview with CNN, Zelda creator Shigeru Miyamoto spoke about swordplay in the Legend of Zelda and how it has evolved over the time. Swordplay has always been an essential part of the Legend of Zelda series, but it has changed considerably over time. It started with just straight jabs from the first [...]
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Aonuma Says Leftover Motion Ideas Will Be Used in Future Games
Posted On 15 Dec 2011 By admin
In a recent interview with Official Nintendo Magazine Eiji Aonuma mentioned that during development there were a few more ideas they had in mind with the motion controls in Skyward Sword that did not make it to the final version. Since these were scrapped they had decided to hold on to those ideas and use [...]
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Miyamoto Talks About the Future of Zelda
Posted On 14 Dec 2011 By admin
The folks over at Wired recently had a chance to sit down with Miyamoto and discuss his future plans with Nintendo. In the discussion he talked about a few things including voice acting, upcoming games, and any other possible future projects. He mentions working with Western developers and the changes that comes with it as [...]
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