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Legend of Zelda: A Story To Be Passed Down

Legend of Zelda: A Story To Be Passed Down
Posted On 03 Aug 2011 By admin
Let me just say Ocarina of Time was the first Zelda game I ever played. I was a child, and I absolutely adored it. Since then, I have played and beaten just about every Zelda game from the NES to Twilight Princess on the Wii. Yet, since it was my first Zelda game, Ocarina of Time holds a special place in my heart. I learned to love music, puzzle solving, and even a few different fighting styles because of it. As a kid, I loved stories. Whenever I babysit, I often make up adventures to tell the kids. But this artist, Vikki Chu, does storytelling in her own way. Ocarina of Time is a story about courage, something every kid should be told growing up. This artwork was done as a project back in 2009, but it is definitely worth sharing. There are no words to the illustrations, but with artwork like this it isn't hard to fill in the blanks. They tell the story of young Link's struggle to gather the three Spiritual Stones in the beginning of his adventure. To see them all, hit the jump!...
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More Aonuma Interview Details: Skyward Sword, Majora’s Mask 3D, A Zelda Movie, and More

More Aonuma Interview Details: Skyward Sword, Majora’s Mask 3D, A Zelda Movie, and More
Posted On 23 Jul 2011 By admin
Last night we managed to get you a good chunk of a recent interview with Eiji Aonuma that was conducted by Nintendo Power for their August issue. It was one of the richest interviews in terms of story details that we've had the pleasure of experiencing since last year's E3. Today we've managed to get hold of the rest of the interview. If you're not the interview reading type, I'll pick out all of the juicy details (and some of the not-so-juicy ones in case you've missed them) and line them all out in my usual breakdown fashion. Here's a brief preview of what you'll find out, but you can check the rest of the info after the jump. This is definitely the "longest and deepest" Zelda experience yet. Aonuma and Miyamoto still haven't been able to look over all the content. Aonuma would like to make a Zelda movie if the time and resources were available. Part of the challenge with creating Zelda on Wii U will be finding ways to distinguish it from handheld games now that games like Ocarina of Time 3D are playable on a portable system. My personal favorite detail from the interview: The...
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Tribes of Skyward Sword: The Shadow Folk

Tribes of Skyward Sword: The Shadow Folk
Posted On 23 Jul 2011 By admin
Recently one of our mainsite commenters and forum members discovered a suspicious-looking emblem in the E3 2011 Skyward Sword trailer. You can probably recognize it in the article banner displayed above: it's the Sheikah's symbol... sort of. It's got all the components of the shadow clan's emblem - the eye in the center, the stylized upper lashes, the long "teardrop" at the bottom - but it seems to have been modified to fit the context of Skyward Sword. What could this mean? It seems likely that we'll see something related to the Sheikah in this game, whether it's one or more of their members, Sheikah artifacts like the ones we see in Ocarina of Time, The Wind Waker, and Twilight Princess, or just ancient ruins tied to their tribe. But given what we know about the clan from Ocarina of Time and Twilight Princess, how might the tribe factor into Skyward Sword? Jump inside for the rambling thoughts of an old theorist....
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UPDATE: Everything We Know About Skyward Sword

UPDATE: Everything We Know About Skyward Sword
Posted On 16 Jul 2011 By admin
Ideally I'd have liked to have released this about a month ago, but life has been so ridiculously hectic for me since E3 that I haven't really known what to do with myself. Since then, Ocarina of Time 3D's hit the world scene, I've fielded questions about Skyward Sword...twice, and ZI's been prepping a long-time-coming super-secret project for launch. Oh, wait, did I say that out loud? Nevertheless, I've finally got pretty much everything we know about Skyward Sword all compiled in one nice, neat little huge article, complete with descriptions of all the items, enemies, characters, and gameplay features we've seen so far. There's a spiffy Table of Contents that you can use to navigate to the stuff you want to read about most (did I mention this article is huge?). We'll be adding a condensed version of this overview to our Skyward Sword Walkthrough page at some point, so if you aren't in the mood for such a heavy read keep checking back at that page for updates. UPDATE 7/16: One of our fans, Ariel, pointed out one bit of info I missed. Can you find it? (It's bolded in the article.) She also corrected me on...
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From the Outside World – Explaining Zelda to People

From the Outside World – Explaining Zelda to People
Posted On 12 Jul 2011 By admin
In my ever-continuing quest to interact with every sort of person on the planet, I have accumulated quite a large amount of friends who either never heard of, or outright dislike the Legend of Zelda series, or Nintendo overall. The obvious questions that poses itself is why these people are still alive? The less obvious, but more relevant question is - how do I explain the appeal of everything this site's BODY so READ(Y)ily covers and endorses, especially considering that I'm most likely the least qualified* person to do so. * - This is just a phrase used to convey the message to the lesser mind of a mortal being. Damir is qualified for everything, anytime, anywhere. He also takes special requests for a nominal fee....
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Rock Out! To Legend of Zelda!

Rock Out! To Legend of Zelda!
Posted On 11 Jul 2011 By admin
Guitar Hero might not be making any new games this year, but at least a few dedicated rockers have decided to continue the guitar playing legacy. I personally play Expert on Guitar Hero and Rock Band, but I'm not insanely awesome at it. I can't turn my back to the television and play a perfect score. I never even bothered trying. Even if you aren't a fan of Guitar Hero, you will like this video. I sat here at my laptop trying to play it to my invisible guitar, and got a near perfect as far as I can tell. They play songs from Link's Awakening, A Link To The Past, and more! In the background you can watch Link as he fights monsters and solves puzzles while jamming out to his own theme song. So click the jump and be ready to rock!...
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Video Games In Real Life: Legend of Zelda

Video Games In Real Life: Legend of Zelda
Posted On 08 Jul 2011 By admin
The Warp Zone has posted a video about Link and how being a mute character can be pretty tough. Many people say it sucks that Link is a mute. I personally like the strong, quiet types and find a certain charm in the silent hero. He does yell quite a bit, but it's understandable when you're swinging a sword around and being hit by monsters. I'd yell too if I was sent flying by an enemy. I've seen the few instances where Link can talk in the cartoons. "Well EXCUUUUSE me, Princess!" ...Yeah. I prefer it when he is silent. To see the video, click the jump!...
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Defending Skyward Sword: Dispelling the "Puzzle-Combat" Myth

Defending Skyward Sword: Dispelling the "Puzzle-Combat" Myth
Posted On 08 Jul 2011 By admin
What's going on with your marketing people, Nintendo? You're about to release a game that from my own experience is one of the greatest evolutions the Zelda series has seen since Ocarina of Time and your representatives don't even have their facts straight. You probably all heard it from E3: Nintendo reps are touting the combat in Skyward Sword as though every enemy is a puzzle. But from what I've played, this couldn't be farther from the truth. Jump inside to find out why....
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Ocarina of Time 3D Reviewed: Second Coming of a Classic

Ocarina of Time 3D Reviewed: Second Coming of a Classic
Posted On 24 Jun 2011 By admin
As a remake of my very first Legend of Zelda title, Ocarina of Time 3D was a really hard game for me to review. That's part of the reason why this assessment waited until almost a week after launch: I needed my experience with the game to settle and churn a bit before I could boil it down and put it into words. But, of course, it's Friday so Zelda needs some love. While Nate's review focused exclusively on the new features, I'm going to take a slightly broader approach and also rate how well the original game has held up as well as this game's faithfulness to the N64 edition. See what I think after the jump....
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Remastering Ocarina of Time: 3D Makes a Big Difference

Remastering Ocarina of Time: 3D Makes a Big Difference
Posted On 17 Jun 2011 By admin
I was never really big on stereoscopic 3D. 3D movies just didn't do anything for me, probably because when I ran into one it usually meant a bunch of cheesy gimmicks tossed in to take advantage of 3D viewing rather than a solid film experience. Even though I was pretty darn impressed with the way 3D was implemented in Pilotwings Resort thanks to the 3DS's use of pop-in 3D as opposed to the simple pop-out features I was used to, I still maintained a healthy amount of skepticism about how 3D could be incorporated into Ocarina of Time 3D - a game that wasn't designed with it in the first place. Then I got a chance to experience the game in 3D at E3, and my tune totally changed. Hop inside for why I think the 3D effect plus the updated graphics make Ocarina of Time 3D a totally different visual experience from the original....
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