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Twitter Campaign to get Skull Kid in Super Smash Bros. 4

Twitter Campaign to get Skull Kid in Super Smash Bros. 4
Posted On 12 Aug 2012 By admin
Ever since 2009, gamers have been eagerly waiting for the next Super Smash Bros. title. Now, with Nintendo’s E3 announcement regarding the next game, people have been hyped more now than ever. But one question remains: who will the playable characters be? We can assume that all of our normal heroes and villains will be [...]
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Zelda-Themed N64 Controller

Zelda-Themed N64 Controller
Posted On 10 Aug 2012 By admin
Many people say that all of the best of the best Zelda games came out on the Nintendo 64 console with the release of Ocarina of Time and Majora’s Mask. A great many people count both Ocarina of Time as their favorite game, while quite a few would say Majora’s Mask is, like myself. It [...]
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Curiosity Shop #095: Zelda Dungeon Mailbag

Curiosity Shop #095: Zelda Dungeon Mailbag
Posted On 09 Aug 2012 By admin
Hey there guys! New mailbag, but before I talk about that, the mailbag logo contest concluded and I’m now starting a new contest, this time for an intro! Check out the rules in this thread and submit your intro video, which will start being used in Mailbag #100! Anyway, we’ve got 12 questions this time. [...]
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Bomber’s Notebook #010 – Zelda: Better With or Without Magic?

Bomber’s Notebook #010 – Zelda: Better With or Without Magic?
Posted On 07 Aug 2012 By admin
The Magic Meter was one of the staples of the Zelda franchise, the icing on a beautifully, appetizing multi-layered cake. It seems that with recent console installments, Nintendo has been trying to do away with this classic mechanic and replace it with other depleting meters like the Stamina Meter. The trend started with Twilight Princess [...]
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“Majora’s Mask: Essence of the Hero” Article on GenGAME

“Majora’s Mask: Essence of the Hero” Article on GenGAME
Posted On 05 Aug 2012 By admin
Majora’s Mask is a polarizing game in the Zelda community. It seems you either love it or hate it. Those who love it point to all the ways in which it sets itself apart from traditional Zelda games–a more alive world with the inhabitants living detailed lives around the clock for three days–whereas those who [...]
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The Ever-Changing Zelda Fanbase

The Ever-Changing Zelda Fanbase
Posted On 04 Aug 2012 By admin
The Zelda franchise has variety, and it’s one of the strengths of the franchise. While many of the underlying principles of the games are the same, each entry in the series introduces something new. This has been clear since Zelda II’s release. It’s hard to imagine a more different approach. Had internet use been mainstream [...]
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Zelda: Flawed But Excellent Anyway

Zelda: Flawed But Excellent Anyway
Posted On 04 Aug 2012 By admin
Hey there guys! New video discussion. I want to talk about an observation I recently made regarding the series, which is that I think it’s rather flawed. This isn’t a hate video though; I think Zelda is a great series, and that’s the point of this video. The series is flawed, but great anyway, and [...]
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Curiosity Shop #094: Zelda Dungeon Mailbag

Curiosity Shop #094: Zelda Dungeon Mailbag
Posted On 02 Aug 2012 By admin
Hey guys! That mailbag logo contest is being extended to August 8th, so you have just a little longer to submit your logo. Check out the terms of the contest here. Anyway, Mailbag #094! Got a lot of broad questions this time, with few that relate to any one game exclusively. 13 questions in all. [...]
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Bomber’s Notebook #009 – 10 Most Creative Locations

Bomber’s Notebook #009 – 10 Most Creative Locations
Posted On 31 Jul 2012 By admin
Hyrule is a land of fantasy where the outright improbable is allowed to flourish in medieval glory and the result of the boundless creativity of a group of Japanese game designers. The Legend of Zelda franchise has produced some fantastic venues over the past twenty-six years due to its fictional setting, giving it great flexibility [...]
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A Zelda Game Without Transportation

A Zelda Game Without Transportation
Posted On 28 Jul 2012 By admin
Since Ocarina of Time, the only Zelda game we’ve seen that featured no real transportation for Link was The Minish Cap. Every other game has at least offered some form of it, at least temporarily. Often, it’s been a domineering, essential component of the game, offering little choice to the player about how and when [...]
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