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Journeys Through Sea and Sky: Environmental Presence

Journeys Through Sea and Sky: Environmental Presence
Posted On 10 Aug 2012 By admin
“Goal-oriented gameplay and environmental presence exist in unavoidable tension. In moderation, sense of purpose can make a place come alive. But when we focus on moves, strategy, puzzles, and other performance-oriented tasks, we’re left with little cognitive room to appreciate the surrounding environment.” – Douglas Wilson, “Look Before You Warp”1 The above quote is from [...]
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Curiosity Shop #095: Zelda Dungeon Mailbag

Curiosity Shop #095: Zelda Dungeon Mailbag
Posted On 09 Aug 2012 By admin
Hey there guys! New mailbag, but before I talk about that, the mailbag logo contest concluded and I’m now starting a new contest, this time for an intro! Check out the rules in this thread and submit your intro video, which will start being used in Mailbag #100! Anyway, we’ve got 12 questions this time. [...]
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Ocarina of Time Dungeons: Dodongo’s Cavern

Ocarina of Time Dungeons: Dodongo’s Cavern
Posted On 07 Aug 2012 By admin
This is the second editorial in this series and so we will discuss the game’s second dungeon, Dodongo’s Cavern, my personal favorite of the game’s Child Link dungeons. This dungeon is visited in order to defeat its boss, King Dodongo, and purge it of the ironically invading Dodongos so the Gorons can gather food there. [...]
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Zelda: Flawed But Excellent Anyway

Zelda: Flawed But Excellent Anyway
Posted On 04 Aug 2012 By admin
Hey there guys! New video discussion. I want to talk about an observation I recently made regarding the series, which is that I think it’s rather flawed. This isn’t a hate video though; I think Zelda is a great series, and that’s the point of this video. The series is flawed, but great anyway, and [...]
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Curiosity Shop #094: Zelda Dungeon Mailbag

Curiosity Shop #094: Zelda Dungeon Mailbag
Posted On 02 Aug 2012 By admin
Hey guys! That mailbag logo contest is being extended to August 8th, so you have just a little longer to submit your logo. Check out the terms of the contest here. Anyway, Mailbag #094! Got a lot of broad questions this time, with few that relate to any one game exclusively. 13 questions in all. [...]
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Games for Zelda Enthusiasts: Ōkami

Games for Zelda Enthusiasts: Ōkami
Posted On 27 Jul 2012 By admin
Every gamer should experience Ōkami. That’s a given. In the six years since its release, this game has seen unprecedented critical acclaim. It’s often labeled a “sleeper,” but I won’t go that route; while it hasn’t pushed the kind of sales it unquestionably should have, a good number of gamers have seen this game in [...]
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Game Continuity vs. Zelda’s Unique Worlds

Game Continuity vs. Zelda’s Unique Worlds
Posted On 21 Jul 2012 By admin
Hey guys! New video discussion. This isn’t really supposed to be about me making a point this time, although I guess I still try to do that at the end. This video is simply some thoughts on a topic I’ve been thinking about a lot lately… which is the idea of Zelda games as totally [...]
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The Glorious Tingle

The Glorious Tingle
Posted On 20 Jul 2012 By admin
That’s right. I think Tingle is an awesome character; totally glorious. I’m not going to spend the whole article setting up arguments and making my point before I give you the conclusion. Now that we’ve established that you and I are not only on different pages but on entirely different chapters, I will tell you [...]
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Curiosity Shop #093: Zelda Dungeon Mailbag

Curiosity Shop #093: Zelda Dungeon Mailbag
Posted On 19 Jul 2012 By admin
New mailbag, guys! This one is actually pretty broad without questions about any game specifically, though numerous ones are about dungeons. Bigger news is the contest I’m starting for a new Curiosity Shop logo. The new logo is due July 31st, and should have the mailbag’s name, be a transparent GIF or PNG, and look [...]
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Enemy Variety vs. Enemy Depth

Enemy Variety vs. Enemy Depth
Posted On 17 Jul 2012 By admin
This is a question that’s been raised a lot recently in many discussions about Skyward Sword: Which is better, having a lot of enemies or having complex enemies? Skyward Sword obviously took the latter approach, offering very few enemies (I got 29 in a casual count, excluding all alternate versions of the same basic foe, [...]
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